<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-7493463531428255664.post1453825800841516429..comments</id><updated>2009-10-19T05:25:35.439-07:00</updated><title type='text'>Comments on Games and Men: The indie game developer's start-up cost</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamesandmen.blogspot.com/feeds/1453825800841516429/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html'/><author><name>Kevin</name><uri>http://www.blogger.com/profile/13366813817098137476</uri><email>kevintrepanier77@hotmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-7378829226821137274</id><published>2009-04-17T07:05:00.000-07:00</published><updated>2009-04-17T07:05:00.000-07:00</updated><title type='text'>Cool post</title><content type='html'>Cool post</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/7378829226821137274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/7378829226821137274'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1239977100000#c7378829226821137274' title=''/><author><name>website design nyc</name><uri>http://www.atozsolution.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-6950093558682413279</id><published>2009-04-03T21:45:00.000-07:00</published><updated>2009-04-03T21:45:00.000-07:00</updated><title type='text'>It's rare to see a complete breakdown of all of th...</title><content type='html'>It's rare to see a complete breakdown of all of the little costs an indy developer may be saddled with. I don't think I've ever seen such a detailed list before. Good job!&lt;BR/&gt;&lt;BR/&gt;Still, I wonder though, if it isn't possible for someone to create a great game for considerably less. Assuming some expenses such as internet connection, etc most people will already have that anyway. Take the &lt;A HREF="http://www.jforcegames.com" REL="nofollow"&gt;&lt;B&gt; coolest game developers in the world&lt;/B&gt;&lt;/A&gt; for example, those guys seem to be working hard to create a great indy game with limited resources.&lt;BR/&gt;&lt;BR/&gt;I'm sure there are great games out there already that have been made with a lot of time and extremely little money.&lt;BR/&gt;&lt;BR/&gt;Thanks for the interesting reading!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/6950093558682413279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/6950093558682413279'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1238820300000#c6950093558682413279' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-6004588636518698879</id><published>2009-03-05T13:59:00.000-08:00</published><updated>2009-03-05T13:59:00.000-08:00</updated><title type='text'>You are totally right, some of the costs can be ea...</title><content type='html'>You are totally right, some of the costs can be easily cut, though I'm only assuming there is possible office space for the third model.&lt;BR/&gt;&lt;BR/&gt;In the third model, I'm also assuming there is an artist in the team, so the artwork an animations are covered.&lt;BR/&gt;&lt;BR/&gt;How much time will it take to develop your iPhone game? If you spend 6 months on it, then you are exactly at the same point as my models, since I am assuming that the businesses are ran for a year.&lt;BR/&gt;&lt;BR/&gt;In anyway, this is absolutely not scientific and will most assuredly vary for every developer, but it gives an idea.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/6004588636518698879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/6004588636518698879'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1236290340000#c6004588636518698879' title=''/><author><name>Kevin</name><uri>http://www.blogger.com/profile/13366813817098137476</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13293404561976811686'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-3009570696468443155</id><published>2009-02-22T22:45:00.000-08:00</published><updated>2009-02-22T22:45:00.000-08:00</updated><title type='text'>Ok, as indie game dev, you don't need all that off...</title><content type='html'>Ok, as indie game dev, you don't need all that office space, desk, awesome comp crap. so through those costs out. &lt;BR/&gt;&lt;BR/&gt;1. Office space?! Psh....Go to the library with your team=FREE&lt;BR/&gt;&lt;BR/&gt;2. Everyone already has a computer to code/work on=FREE (cost i'm assumed was already incurred long time ago) - along with adobe software&lt;BR/&gt;&lt;BR/&gt;3. Artwork/Animations = one of the most expensive parts I think&lt;BR/&gt;&lt;BR/&gt;4. Another Dev = costly&lt;BR/&gt;&lt;BR/&gt;So i'm making my first iPhone game now...and expect to spend about $10k. And the most expensive will be art/sprites/animations. Second, my 2nd dev (university intern). &lt;BR/&gt;&lt;BR/&gt;haha you're spending quite a bit going your route!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/3009570696468443155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/3009570696468443155'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1235371500000#c3009570696468443155' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-7962689256866546691</id><published>2009-01-29T07:23:00.000-08:00</published><updated>2009-01-29T07:23:00.000-08:00</updated><title type='text'>Interesting models. Very simple in term execution ...</title><content type='html'>Interesting models. Very simple in term execution but the plan for revenue seems a little week. This is where having a friend in marketing helps!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/7962689256866546691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/7962689256866546691'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1233242580000#c7962689256866546691' title=''/><author><name>Julien</name><uri>http://quickbooks.ca</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-2456382176792676631</id><published>2009-01-17T17:09:00.000-08:00</published><updated>2009-01-17T17:09:00.000-08:00</updated><title type='text'>er.. well, you're right about that. Montreal is pr...</title><content type='html'>er.. well, you're right about that. Montreal is pretty much on the east side of Canada, but not quite on the coast. Sorry for the over-statement.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/2456382176792676631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/2456382176792676631'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1232240940000#c2456382176792676631' title=''/><author><name>Kevin</name><uri>http://www.blogger.com/profile/13366813817098137476</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13293404561976811686'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-5641852632166310082</id><published>2009-01-17T14:04:00.000-08:00</published><updated>2009-01-17T14:04:00.000-08:00</updated><title type='text'>Montreal's not east coast...</title><content type='html'>Montreal's not east coast...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/5641852632166310082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/5641852632166310082'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1232229840000#c5641852632166310082' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-8505918402771401259</id><published>2009-01-14T13:49:00.000-08:00</published><updated>2009-01-14T13:49:00.000-08:00</updated><title type='text'>You only made 5 bucks on your first game? I think ...</title><content type='html'>You only made 5 bucks on your first game? I think we should hear more about why the profits were so dismal.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/8505918402771401259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/8505918402771401259'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1231969740000#c8505918402771401259' title=''/><author><name>Maintenance Man</name><uri>http://www.blogger.com/profile/11251164494419993264</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-2212236402558406477</id><published>2009-01-02T07:37:00.000-08:00</published><updated>2009-01-02T07:37:00.000-08:00</updated><title type='text'>Depending on the scope of your project and the siz...</title><content type='html'>Depending on the scope of your project and the size of your team, lawyers and accountant might be useful but they might not be necessary. I see indie developers doing without them often.&lt;BR/&gt;&lt;BR/&gt;Costs of living sure are varying! As for myself, I'm living in Montréal on the east coast of Canada. I don't have huge monetary needs so for the same city someone else could "need" more money but it also depends on how you live.&lt;BR/&gt;&lt;BR/&gt;If you are 15 yo, you can probably afford the luxury of time, which is a thing that costs when you get older and have to work to pay the rent. Use that to your advantage. ;)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/2212236402558406477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/2212236402558406477'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1230910620000#c2212236402558406477' title=''/><author><name>Kevin</name><uri>http://www.blogger.com/profile/13366813817098137476</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13293404561976811686'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-4013949876117706317</id><published>2009-01-01T22:47:00.000-08:00</published><updated>2009-01-01T22:47:00.000-08:00</updated><title type='text'>Interesting and practical!</title><content type='html'>Interesting and practical!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/4013949876117706317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/4013949876117706317'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1230878820000#c4013949876117706317' title=''/><author><name>daren</name><uri>http://www.blogger.com/profile/04827080281105910313</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-5095434573560869060</id><published>2009-01-01T12:28:00.000-08:00</published><updated>2009-01-01T12:28:00.000-08:00</updated><title type='text'>Im only 15 but this wont deter me. I've already go...</title><content type='html'>Im only 15 but this wont deter me. I've already got good engines to work with. Also you can get free modeling programs like anim8or and download free models which greatly alleviates the cost.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/5095434573560869060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/5095434573560869060'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1230841680000#c5095434573560869060' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-3357153622593338978</id><published>2008-12-29T16:17:00.000-08:00</published><updated>2008-12-29T16:17:00.000-08:00</updated><title type='text'>I'd say that cost of living varies widely dependin...</title><content type='html'>I'd say that cost of living varies &lt;B&gt;widely&lt;/B&gt; depending on your area. Also, if you have the knowledge to write such an article, I'd be much more interested in what kinds of figures correspond to the revenue models you listed!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/3357153622593338978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/3357153622593338978'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1230596220000#c3357153622593338978' title=''/><author><name>Donny Viszneki</name><uri>http://www.blogger.com/profile/07019873471160940965</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-7493463531428255664.post-1284935029746171560</id><published>2008-12-27T19:26:00.000-08:00</published><updated>2008-12-27T19:26:00.000-08:00</updated><title type='text'>plus costs for accountant and lawyer</title><content type='html'>plus costs for accountant and lawyer</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/1284935029746171560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7493463531428255664/1453825800841516429/comments/default/1284935029746171560'/><link rel='alternate' type='text/html' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html?showComment=1230434760000#c1284935029746171560' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://gamesandmen.blogspot.com/2008/12/indie-game-developers-start-up-cost.html' ref='tag:blogger.com,1999:blog-7493463531428255664.post-1453825800841516429' source='http://www.blogger.com/feeds/7493463531428255664/posts/default/1453825800841516429' type='text/html'/></entry></feed>